The Road to TESSERACT - Chapter 1

▼: THE EXPO WAS A GREAT SUCCESS. WE GOT A BUTTLOAD OF POSITIVE FEEDBACK. THE PROJECT IS PERFECT.



Σ: Uhh.. far from perfect, but I think we did alright? People did have fun playing it and we met expectations.

▼: LET'S PUT THIS BAD BOY UP, PEOPLE WANT TO PLAY IT. RIGHT. NOW.

Σ: Woah, wait a minute. I think we still need to work on it a bit more.

▼: WHAT ARE YOU TALKING ABOUT? IT'S PERFECT.

Σ: Didn't you see that one speedrun? 1 minute. 58 seconds. It seems a bit unpolished to me.



▼: THE PEOPLE LOVE IT.

Σ: I think we owe it to the players to provide a bit more content than that.

▼: ..............................

Σ: Yes. We don't want to just crap out work. Theta believes in quality output, weren't you the one who said that?

▼: FINE. OKAY. WHAT DID YOU HAVE IN MIND?

Σ: Looking back at T01-

▼: OH I LOVE T01, THE MEMES ARE HILARIOUS!



Σ: ... riight. Looking back at T01, one of the things that the players like about it is the speed of gameplay. It could be fast-paced if you wanted it to be.

▼: PARKOUR!

Σ: Yes, there were jumping portions. Platforming segments. We pushed T01 as a "Puzzle Platformer", after all.

▼: THE JUMP PADS! OH, THE JUMP PADS!

Σ: One of our players specifically pointed that out. T02's demo lacked the platforming segments that our players liked in T01.

▼: WHAT ARE YOU SAYING? BRING BACK THE PLATFORMING?

TESSELATE - sequence//04

Σ: Bring back the platforming, yes.

▼: BRILLIANT IDEA! WHY DIDN'T I THINK OF THAT?! STROKE OF GENIUS!!

Σ: Good. We're on the same page, then.

▼: PUTTING THE PLATFORMER IN PUZZLE PLATFORMER, OH YEAH!

Σ: First step to doing that is to create platforms. We have some solid aesthetics with the level design.

▼: THANKS

Σ: ... so let's stick to that design concept. The kinda abstract blocky looki-

▼: AHH, YES. THE DE STIJL-ESQUE NEOPLASTICIST 3D SCULPTURES THAT I CREATED TO ACCENTUATE THE VAPORWAVE COLOR MOTIFS.

Window of opportunity: 'Stained-glass Composition IV' by Theo van Doesburg

Σ: ...

▼: EXPLORING THE NOSTALGIA EVOKED BY LOW POLY-

Σ: Yes yes, that. Let's use that and make platforms.

▼: YOU MEAN LIKE THIS?



Σ: That was surprisingly quick... suspiciously so...

▼: YES. THESE PLATFORMS REPRESENT THE BOUNDLESS POTENTIAL OF THE PLAYER, AS THEY BOUND THROUGH THE POTENTIAL OF OUR LEVELS.

Σ: If you say so. Can you upload that into the Project File?

▼: DONE.. AND... DONE.



Σ: It looks pretty good. Dynamic lighting and loud colors should get it looking just like the other areas of the game.

▼: NICE. CAN I GO BACK TO MY KPOP NOW?

Σ: Woah, hold on a second. We need more than just ONE platform!

▼: ... FINE FINE FINE.



Σ: That's more like it.

▼: I MADE SOME VARIATIONS. AND A LONG PLATFORM TOO. LONG BOIIIIII

Σ: With this, we can populate the levels and provide more content for our players.

▼: AWESOME. GOOD JOB ALL AROUND. WE DESERVE A BRICKITY-BRICK BREAK, SON.

Σ: Okay. We have a good foundation. Leave some of the level design to me, I'll get back to you on that soon enough.

▼: DOPE DOPE DOOOOPE. TIME TO STREAM YES OR YES, MY DUDES. TIL NEXT TIME.


Σ: Theta, out!
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