The Road to TESSERACT - Chapter 1
▼: THE EXPO WAS A GREAT SUCCESS. WE GOT A BUTTLOAD OF POSITIVE FEEDBACK. THE PROJECT IS PERFECT.
Σ: Uhh.. far from perfect, but I think we did alright? People did have fun playing it and we met expectations.
▼: LET'S PUT THIS BAD BOY UP, PEOPLE WANT TO PLAY IT. RIGHT. NOW.
Σ: Woah, wait a minute. I think we still need to work on it a bit more.
▼: WHAT ARE YOU TALKING ABOUT? IT'S PERFECT.
Σ: Didn't you see that one speedrun? 1 minute. 58 seconds. It seems a bit unpolished to me.
▼: THE PEOPLE LOVE IT.
Σ: I think we owe it to the players to provide a bit more content than that.
▼: ..............................
Σ: Yes. We don't want to just crap out work. Theta believes in quality output, weren't you the one who said that?
▼: FINE. OKAY. WHAT DID YOU HAVE IN MIND?
Σ: Looking back at T01-
▼: OH I LOVE T01, THE MEMES ARE HILARIOUS!
Σ: ... riight. Looking back at T01, one of the things that the players like about it is the speed of gameplay. It could be fast-paced if you wanted it to be.
▼: PARKOUR!
Σ: Yes, there were jumping portions. Platforming segments. We pushed T01 as a "Puzzle Platformer", after all.
▼: THE JUMP PADS! OH, THE JUMP PADS!
Σ: One of our players specifically pointed that out. T02's demo lacked the platforming segments that our players liked in T01.
▼: WHAT ARE YOU SAYING? BRING BACK THE PLATFORMING?
Σ: Bring back the platforming, yes.
▼: BRILLIANT IDEA! WHY DIDN'T I THINK OF THAT?! STROKE OF GENIUS!!
Σ: Good. We're on the same page, then.
▼: PUTTING THE PLATFORMER IN PUZZLE PLATFORMER, OH YEAH!
Σ: First step to doing that is to create platforms. We have some solid aesthetics with the level design.
▼: THANKS
Σ: ... so let's stick to that design concept. The kinda abstract blocky looki-
▼: AHH, YES. THE DE STIJL-ESQUE NEOPLASTICIST 3D SCULPTURES THAT I CREATED TO ACCENTUATE THE VAPORWAVE COLOR MOTIFS.
Σ: ...
▼: EXPLORING THE NOSTALGIA EVOKED BY LOW POLY-
Σ: Yes yes, that. Let's use that and make platforms.
▼: YOU MEAN LIKE THIS?
Σ: That was surprisingly quick... suspiciously so...
▼: YES. THESE PLATFORMS REPRESENT THE BOUNDLESS POTENTIAL OF THE PLAYER, AS THEY BOUND THROUGH THE POTENTIAL OF OUR LEVELS.
Σ: If you say so. Can you upload that into the Project File?
▼: DONE.. AND... DONE.
Σ: It looks pretty good. Dynamic lighting and loud colors should get it looking just like the other areas of the game.
▼: NICE. CAN I GO BACK TO MY KPOP NOW?
Σ: Woah, hold on a second. We need more than just ONE platform!
▼: ... FINE FINE FINE.
Σ: That's more like it.
▼: I MADE SOME VARIATIONS. AND A LONG PLATFORM TOO. LONG BOIIIIII
Σ: With this, we can populate the levels and provide more content for our players.
▼: AWESOME. GOOD JOB ALL AROUND. WE DESERVE A BRICKITY-BRICK BREAK, SON.
Σ: Okay. We have a good foundation. Leave some of the level design to me, I'll get back to you on that soon enough.
▼: DOPE DOPE DOOOOPE. TIME TO STREAM YES OR YES, MY DUDES. TIL NEXT TIME.
Σ: Theta, out!
______________________________
Be sure to follow us on Facebook for any news and updates!
TEAM THETA GAMES ON FACEBOOK
Σ: Uhh.. far from perfect, but I think we did alright? People did have fun playing it and we met expectations.
▼: LET'S PUT THIS BAD BOY UP, PEOPLE WANT TO PLAY IT. RIGHT. NOW.
Σ: Woah, wait a minute. I think we still need to work on it a bit more.
▼: WHAT ARE YOU TALKING ABOUT? IT'S PERFECT.
Σ: Didn't you see that one speedrun? 1 minute. 58 seconds. It seems a bit unpolished to me.
▼: THE PEOPLE LOVE IT.
Σ: I think we owe it to the players to provide a bit more content than that.
▼: ..............................
Σ: Yes. We don't want to just crap out work. Theta believes in quality output, weren't you the one who said that?
▼: FINE. OKAY. WHAT DID YOU HAVE IN MIND?
Σ: Looking back at T01-
▼: OH I LOVE T01, THE MEMES ARE HILARIOUS!
Σ: ... riight. Looking back at T01, one of the things that the players like about it is the speed of gameplay. It could be fast-paced if you wanted it to be.
▼: PARKOUR!
Σ: Yes, there were jumping portions. Platforming segments. We pushed T01 as a "Puzzle Platformer", after all.
▼: THE JUMP PADS! OH, THE JUMP PADS!
Σ: One of our players specifically pointed that out. T02's demo lacked the platforming segments that our players liked in T01.
▼: WHAT ARE YOU SAYING? BRING BACK THE PLATFORMING?
TESSELATE - sequence//04 |
Σ: Bring back the platforming, yes.
▼: BRILLIANT IDEA! WHY DIDN'T I THINK OF THAT?! STROKE OF GENIUS!!
Σ: Good. We're on the same page, then.
▼: PUTTING THE PLATFORMER IN PUZZLE PLATFORMER, OH YEAH!
Σ: First step to doing that is to create platforms. We have some solid aesthetics with the level design.
▼: THANKS
Σ: ... so let's stick to that design concept. The kinda abstract blocky looki-
▼: AHH, YES. THE DE STIJL-ESQUE NEOPLASTICIST 3D SCULPTURES THAT I CREATED TO ACCENTUATE THE VAPORWAVE COLOR MOTIFS.
Window of opportunity: 'Stained-glass Composition IV' by Theo van Doesburg |
Σ: ...
▼: EXPLORING THE NOSTALGIA EVOKED BY LOW POLY-
Σ: Yes yes, that. Let's use that and make platforms.
▼: YOU MEAN LIKE THIS?
Σ: That was surprisingly quick... suspiciously so...
▼: YES. THESE PLATFORMS REPRESENT THE BOUNDLESS POTENTIAL OF THE PLAYER, AS THEY BOUND THROUGH THE POTENTIAL OF OUR LEVELS.
Σ: If you say so. Can you upload that into the Project File?
▼: DONE.. AND... DONE.
Σ: It looks pretty good. Dynamic lighting and loud colors should get it looking just like the other areas of the game.
▼: NICE. CAN I GO BACK TO MY KPOP NOW?
Σ: Woah, hold on a second. We need more than just ONE platform!
▼: ... FINE FINE FINE.
Σ: That's more like it.
▼: I MADE SOME VARIATIONS. AND A LONG PLATFORM TOO. LONG BOIIIIII
Σ: With this, we can populate the levels and provide more content for our players.
▼: AWESOME. GOOD JOB ALL AROUND. WE DESERVE A BRICKITY-BRICK BREAK, SON.
Σ: Okay. We have a good foundation. Leave some of the level design to me, I'll get back to you on that soon enough.
▼: DOPE DOPE DOOOOPE. TIME TO STREAM YES OR YES, MY DUDES. TIL NEXT TIME.
Σ: Theta, out!
______________________________
Be sure to follow us on Facebook for any news and updates!
TEAM THETA GAMES ON FACEBOOK
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